- By Brand Desk
- Fri, 17 Jul 2026 05:59 PM (IST)
- Source:JNM
When there's a major upheaval in media, it's not just the story-indicative changing; the entire experience is turned on its head. The focus of this shift is presently on immersive media. Augmented Reality (AR), Virtual Reality (VR), and the broader umbrella of Extended Reality (XR) are no longer storytelling on a screen, but a story about being immersed in the story, and at times, even in the story itself.
Audiences aren't just passively soaking it all in either. Look at India's media landscape: according to PwC's Entertainment and Media Outlook 2025–29, it's all about the massive crowd of millennials and Gen Z, over 910 million of them. These are people who've grown up with technology seamlessly woven into their lives.
They expect more from content; they want something immersive, interactive, made just for them. So, if you work in media, your job isn't simply to spin a good story. You have to build experiences people are desperate to jump into.
It's not just hype. Immersive media is turning up everywhere. In journalism, readers can step straight into virtual news settings instead of just scrolling through articles or watching clips. Documentary filmmakers can reconstruct whole worlds, letting viewers actually stand in the middle of a story and feel what's going on.
Museums? They're morphing from "look-but-don't-touch" spaces into real adventures. Even advertising is changing—brands aren't just shouting into the void anymore. They're dragging audiences in, letting them shape and play with campaigns.
This shift matters. Immersive storytelling goes way deeper than the old methods. Research in cognitive science shows that experiences built with XR don't just grab your attention. They call up stronger emotions and help you remember what you saw, mostly because you can see, move in, and interact with the story all at once. You're not sitting back. You're all in. That kind of involvement makes stories stick.
But as the stories get more complex, so do the skills that bring them to life. It's not just writers or filmmakers running the show anymore. Creative teams now include designers, developers, data experts, and strategists, everyone working together, where the lines between "creative" and "technical" barely exist. The industry needs people who can think across both worlds, who understand both the art and the engineering.
This need is reshaping how media's taught, too. Schools aren't just teaching journalism or film anymore; they've thrown design thinking, coding, digital production, and immersive tech into the mix. It's not about chasing shiny gadgets. It's about prepping students for a future where you can't separate creativity from technology.
Mahindra University's School of Digital Media and Communication gets it. Their B.Tech in Computation and Media (BTCM) programme is built for this new reality. It combines computing, storytelling, design, and strategy, all in one. Students aren't just stuck in lectures. They dive into real projects, hands-on work in VR/XR studios, editing labs, and multi-disciplinary teams, dealing with real-world challenges across journalism, entertainment, branding, and digital communication.
In the end, the future of media won't just depend on tech. It's going to belong to people who know how to use these tools to tell stories that inform, inspire, and bring people together. As immersive media keep pushing forward, the places that blend creativity and technology are the ones preparing the next wave of leaders in media, and they're the ones you'll be hearing about.
(Note: This article is written by the Brand Desk.)
